﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace XNA_3DFramWork
{
    class CMouse:GameObject,IDirectInput<MouseState>
    {
        private readonly Camera _camera;

        public CMouse(Game game,Camera camera) : base(game)
        {
            _camera = camera;
        }

        public void Setcameralocation(MouseState input)
        {
            
        }

        public override void Draw()
        {
            
        }

        public override void Update()
        {
            
        }
    }
}
